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The program · Ages 8–14

A clear path from first block to first app.

Three age-matched tracks, each built around real projects and taught live in classes of four. Kids don't just learn syntax — they learn to think, plan and build things they're genuinely proud of. Here's exactly what that looks like, year by year.

Our teaching approach

Project-first, always live

Every concept is introduced through something your child wants to build. Four principles shape every single lesson.

Build to learn

Concepts arrive inside a real project — a game, a site, an app — never as dry theory.

Mastery pacing

Kids move on when they're ready, not when a video ends. The path flexes to each learner.

Think out loud

Teachers coach problem-solving and debugging, so kids learn how to figure things out.

Ship & share

Every few weeks ends in a finished project your child can run, share and show off.

The three tracks

Find your child's starting line

Not sure which fits? The free trial places them perfectly — no guesswork required.

Ages 8–10 A young child building a colourful coding project on a laptop

Code Explorers

The joyful first step. Kids go from drag-and-drop blocks to typing their very first real code, building animations and simple games along the way.

Scratch Intro Python Game design Sequencing & loops
Track 01 · Ages 8–10

Where curiosity becomes code

Perfect for total beginners. We start with visual blocks so there's an instant win, then gently introduce typed code so the leap feels natural, not scary.

  • What they buildAnimated stories, a maze game, a clicker game and their first Python mini-program.
  • Skills unlockedLoops, events, variables, simple conditionals and breaking big problems into small steps.
  • PaceOne 45-min live class a week · typically 3–4 months to complete the track.
Track 02 · Ages 10–12

Real languages, real games

Now the training wheels come off. Learners write real Python and meet the building blocks of the web, designing and publishing games and interactive projects they can share with friends.

  • What they buildA multi-level arcade game, a quiz app, a personal web page and a Roblox world in Lua.
  • Skills unlockedFunctions, lists, debugging, HTML & CSS basics, and reading other people's code.
  • PaceOne 45-min live class a week · typically 4–6 months to complete the track.
Ages 10–12 Two kids collaborating on code at a desk

Game Builders

The confidence years. Real Python plus the basics of the web, all channelled into games and apps your child designs from scratch and publishes to share.

Python HTML & CSS Roblox / Lua Functions
Ages 12–14 A teenager focused on writing code on a laptop

App & AI Creators

The portfolio years. JavaScript, real responsive websites and a safe, guided introduction to how AI actually works — building things that genuinely stand out.

JavaScript Web apps AI basics APIs
Track 03 · Ages 12–14

From learner to maker

Teens build a real portfolio. They learn JavaScript, ship interactive websites and apps, and explore a gentle, age-appropriate intro to AI — graduating with projects worth showing off.

  • What they buildAn interactive website, a to-do or budgeting app, a chatbot and a capstone project of their choice.
  • Skills unlockedJavaScript, the DOM, working with APIs, version basics and how AI models make decisions.
  • PaceOne or two 45-min live classes a week · an ongoing, portfolio-driven track.
The bigger picture

One continuous journey,
not three separate courses

Kids flow from one track to the next as they grow. Each stage builds directly on the last, so nothing is wasted and confidence compounds.

Spark

First wins with visual code build instant excitement. Coding becomes “the fun thing,” not homework.

Build

Real languages turn ideas into shareable games and sites. Your child starts calling themselves a coder.

Create

Apps, websites and AI projects form a genuine portfolio that impresses teachers and stands out.

Launch

By 14 they can plan and ship a project independently — a skill that pays off for the rest of their life.

Every plan includes

More than just classes

Weekly live classes

45-minute sessions with the same teacher and the same small crew, so kids feel safe to ask anything.

Progress dashboard

Track completed projects and skills unlocked, plus a plain-English recap email after every lesson.

Project portfolio

Everything your child builds is saved to a shareable portfolio they own — perfect for the proud-parent moment.

Practice challenges

Optional bite-size challenges between classes keep momentum going without ever feeling like homework.

Free rescheduling

Life happens. Move any class with a couple of clicks, and pause your plan whenever you need to.

Badges & certificates

Milestones are celebrated with badges and end-of-track certificates that keep motivation sky-high.

Curriculum questions

The details parents want

During the free trial, the teacher gauges your child's age, comfort and prior experience, then recommends the ideal starting track and pace. We'd rather start a touch easy and build confidence than overwhelm.
Absolutely. The journey is flexible. If your child falls in love with game design or wants to focus on web and apps, we adjust their path. Nothing is locked in.
Yes. Our AI lessons focus on understanding how AI works and using it responsibly, in a closed, teacher-guided environment with no open internet access. It's about literacy and creativity, with safety first.
Our curriculum is mapped to widely recognised computing frameworks including CSTA standards, and is reviewed termly by our education team. But our north star is simple: real skills and real projects your child is proud of.

Not sure where they fit? Let's find out — free.

One real 45-minute lesson is all it takes to place your child perfectly and see the spark for yourself. No card, no commitment.

Book your free trial lesson